Dice & Bolter has been in existence for almost a year, so celebrations will commence…. Soon.
Five intrepid Dice and Bolter members had all signed up to the Newcastle GT (18th and 19th June 2022) and after months of studying the meta, tweaking army lists and ripping arms of models (thanks GW) we ready to take on the best.
Two filthy meta chasers Luke and Lee with Nids and Harlequins, two plucky contenders Ed and Ethan with Space Wolves and Knights and Paul making up the numbers with the mighty Crons.
After travelling several hours and a couple of hundred miles, my first opponent would be……… Paul Williamson from just down the road in Morcambe, there was a lot of talk the night before about how I would easily crush him and it would be no contest, well I wasn’t falling for that reverse psychology, so I awoke at 4 30 am to study his list and decipher the cold mechanical workings of his logic circuits.
Game one Paul. In Abandoned Sanctuaries
Paul is a metaphorical and literal giant of the game and he had gone against conventional wisdom and taken a Ctan shard of the Void Dragon, his other trick was a 6 inch pre game move but due to mission rules this was un-available. Facing Quins with Necrons is like fighting with one hand behind your back, Paul now had no hands and I was kicking him in the shins for lols.
Paul stuck with his tried and tested formula of throwing everything forwards bar his Heavy Destroyers, he kept the Ctan hidden first round and tried to do as much damage as possible with his Destroyers before trying to get in combat. Unfortunately with minus 1 to hit across most of my units and re rolls on my invuns, he managed very little damage. In combat is where Dark Harlequins excel and even when you kill them, they tweak your nose and fight on death. It was a massive up hill battle for Paul and not committing the Ctan first turn give me more chance to concentrate on crippling the rest of his army.
I had talked before the game about a strat where I could fight and then jump back in a transport, I managed to set this up for the first time ever against Paul all I had to do was make a 6 inch charge with a re-roll……..failed.
During this weekend I had high hopes for my mega tooled Troupemaster and super Killy Solitaire, I had ran the math on the Troupemaster and he was capable of taking down a flyrant on his own. So in the second turn I had used him to wipe out his Warlord and consolidate into some lowly scarabs, I would kill them easily and then dance about in his deployment, alas no, he tripped on the hem of his clown dressing gown and disappeared under an avalanche of scuttling clicking metal bugs.
Pauls final gambit was his super attacky ophidian destroyers which he deep struck and charged in, again a combination of -1 to hit 4++ and fighting on death meant I could weather this melee onslaught and push them back from my lines.
A win for the clowns 94 24 It was a great first game and always a pleasure to play Paul, as the pairings went up I started to think about how I would tell the wife, I would be home very late Sunday after getting to the final…..
Game two – Johnathan Tyranids Data Scy Salvage
This event had players that were the best in the world at their faction and several from the top ten( Ed would play most of them this weekend) Johnathan was from a club where he practiced with Manni Cheema( talk to Ed) and he was taking a horde of Leviathan Tyranids warriors, this would be tough.
This mission uses sticky objectives so once you tag one you can leave it, on reflection I picked the wrong secondary’s in stranglehold and Deadly performance, but if I could wear down his big blobs with massed Shuriken and use my Flyrant killing Troupemaster I may have a chance.
Turn one he claimed a lot of objectives and moved a unit of warriors close to an objective near my deployment zone, I concentrated a lot of firepower into the unit and sent the Troupemaster and Solitaire to kill one of his flyrants. Unfortunately leviathan Synapse have a version of trans human coupled with a minus one damage strat meant that even after two turns of withering Shuriken fire, they were sticking around.
Meanwhile the Troupemaster was duelling with the flyrant unfortunately his big flappy clown shoes slipped on some alien ichor and he only managed to do 4 wounds, he was then ripped apart by the maw claws of Thyrax.
It was turn 3 and I was losing badly in the war of attrition, I had killed a lot of his stuff but with one or two warriors surviving and sticky objectives the game was only heading one way.
By turn 4 I was virtually out of dancing clowns so it was a simple matter for him to complete warp ritual and max out on all his primary’s.
Loss 21 94
I had tasted the sweet rarified air of the top table and been sent back to where I belonged, It was a bad match up for me, my list loves to face elite forces and mid size power armour types, I struggle against hordes as I lack the troops for board control, next up Ghaz and bazillion Orks……….
Game Three – Ryans Orks – mission – Conversion
Secondary’s are a massive part of making a list work and most of the time I knew what to take. In this game I made a fatal error of taking Psychic interrogation even though he had a psycher, the problem being the low cast on a 4 so even if you get it off it can be easily denied. An error I would come to regret.
Ryan had first turn and sent his first wave of orks in, he claimed a lot of objectives and scored stranglehold but did very little damage to me, my first turn and the Shuriken spoke, Orks were cut down by the bucketload and I sent my solitaire 23 inches across the board to delete 10 truck boys, this would swing the objective back to me.
The Solitaire in fluff is a one man killing machine, he is cursed to lose his soul to Slannesh so fights with supernatural strength and speed, in the game he has 10 attacks once per game, hits on 2s, Str6 minus 3 ap and has a 3 up invun, with lucky dice rerolls, he is death incarnate.
The Solitaire pirouetted into the Orks, flashing out and making death an operatic art form for the ages, the Orks looked at each other shrugged kicked him to death.
Yes this murderous Tyrant killer had felled three boys and was beaten to a pulp by 7 Orks in return.
Meanwhile my shadowseer tried to do a Psychic interrogation which was denied not a great first turn.
As the turns progressed Ryan did very little damage to me and I kept on cutting down his laughing Orks it was a bloodbath but he was beating me on Primary’s. On turn 4 his lack of troops was starting to tell and I finally started to score big, by turn 5 he was down to Ghaz and the score was close, I tried my last psychic interrogation and rolled a double one, I was out of cp so had to accept it.
We finished the game and the score was 81 81, wow it was a great game.
The enduring image is Ghaz stood atop a mound of broken Orks, smashed Clowns and several gun boats pouring fire into him “ cmon is that all you pointy eared gits have’
Some would say that is a moral victory to the Orks, well those people can shut the hell up.
Finished 1 1 1 it had been an emotional day.
After a good nights sleep I was determined to improve my position it was still all to play for, I mean who wouldn’t want the coveted position of best Dice and Bolter player at a North east competition 2022 award.
Game 4 -James Adeptus Custodes -mission -Tear down their icons
Now we are talking, an army smaller then mine and with only 5 objectives, I was certainly in a good position to win this one. So secondary’s were stranglehold and even though he had a Psycher, I hadn’t learned my lesson and took psychic interrogation.
Meanwhile pre battle the Troupmaster took the solitaire to one side and had a quite word in his death mask
“ Listen mate, you have to buck your ideas up, you came dancing in here Mr Billy big bollocks and you have let the lads down, Iam not angry just disappointed, so lets get the tap shoes on, wipe that Ork blood of your dressing gown and lets see what you can do, against theses 7 foot tall golden monsters okay?”
James had some terrifying killy units with a mixture of halberd custards and shooting custards backed up by 2 units of three bikes with melta missiles and Trajan Valoris.
We deployed and I won fist turn, I looked across the battle field……..nothing, every single unit hidden away, yes these genetic killers from the dark age of technology were hiding behind walls and waiting for the pretty elves in dresses to dance to them. ( to be fair I would have done the same)
I jumped out on objectives and the Solitaire after his pep talk blitzed a mighty 23 inches across the board towards some gun and sword custards. I did a psychic interrogation which periled( never taking this again) and the solitaire charged in.
At this point it was where some of the hideous close combat strats come into play, I played Oblivion’s caress a phase field generator that lets you reach into the victims chest and crush his internal organs, it ignores invulnerable saves. Coupled with 10 attacks and damage 2 he absolutely minced them, in return he avoided all hits, his 3++ holding against everything.
James had to make a play with his custards so countered in the middle with his blade Champion and sent out a couple of units of guards to take back objectives, some good saves on my part meant that I lost very little.
Turn two and I pressed my advantage sending in a clown boat to back up the solitaire and falling back from combat with other units meaning I could shoot and charge back in. It was beginning to dawn on James that normal rules of 40k don’t apply to Harlequins, leave combat and shoot yep, leave combat and charge yep, advance and charge yep, fight when they die yep, I have developed a phrase that cover all this “cos Harlequins”
The solitaire and backup clowns continue to wreak havoc in combat and I am whittling down his other units with massed Shuriken fire.
James commits Trajan to the middle in a last ditch attempt to wrestle back control and sends three bikes after the Solitaire, the bikes unload all their tank busting missiles into the dancing freak, when the dust settles he flicks a speck of his shoulder, remains un-wounded and gives them a “come get me punks” gesture. Combat and the Solitaire takes some damage but brings down a couple of bikes, he is unstoppable.
My turn 3 and I line up some firepower on the middle, now Trajan Valoris is an absolute tank, with amazing defence and a lot of wounds but even he would struggle to survive against 8 Shuriken cannons 2 prismatic laser cannons and two haywire cannons plus charges from fight on death clowns , the mighty Imperium champion is laid low.
The game was winding up and it was clear James was going to run out of troops to contest objectives he made a last ditch attempt with three more bikes but all he could do was finally kill the Solitaire.
We finished the game and the Clowns had triumphed 90 to 43, James was great to play against but I had the perfect counter to his list.
Some would say it was a moral victory for the Custards for killing the Solitaire, well those people can shut the hell up.
Game 5 – Ashley with Necrons – Tide of Conviction
Ashley had the exact opposite of what I had just played and had a massive Necron horde and everything was objective secured. I knew I would fall behind on objectives to start with but had to hope I could just hang in and kill enough to start claiming towards the end. His List was very similar to Pauls but instead of a Ctan he had more troops, destroyers and wraiths.
Now an odd thing had happened this weekend, I discovered a new rule in 40k apparently there is this thing called AP and it effects your armour save, all weekend people kept say this weapon is ap -3 or 5 or 7, well I don’t care “ cos Harlequins”
Anyway Ashley had first turn and he advanced his wraiths right into my face for a turn one charge he held back some destroyers but jumped on nearly every objective, like Paul he tried to use his Heavy destroyers to snipe my boats but again no re rolls, minus 1 to hit and 4++ re rollable saves meant not much got through( cos Harlequins)
His wraiths had managed to charge my troupmaster and got him down to one wound but his return attacks were devastating and a counter charge from some clowns ignoring invun saves( cos Harlequins) knocked them all off
His second turn was a second wave of Destroyers and the lord entering the battle and he agin tied up a lot of my units and prevented me from scoring he also managed to nail a boat with the heavy destroyers and the resulting technicolour fireball killed three clowns.
My response was to blow three of the heavy destroyers away and charge into his deployment with my bikes, I also moved up my big unit of clowns in the middle( 9 men) and activated Prismatic blur, now theses fragile little fellas were -1 to hit in combat, -1 to wound from the shadow seer, had a 6+ feel no pain from the shadow seer, a 3++ save and fight on death ”cos Harlequins”
Into this rainbow blender of death Ashley sent in 450 points of his army and he got me down to one clown and he lost everything, at the same time the Solitaire was taking on the Necron lord and was not quite as effective but was still doing a great job.
I had taken behind enemy lines so was starting to put units behind him, because of the massive loss of his units I was also starting to score primary points, on his turn 5 he made a play to charge my boats and deny me more points but charging that amount of guns is dangerous and overwatch took out his last Skorpek destroyer.
On my last turn I jumped on as many objectives as possible and gunned down the last of his troops, I honestly didn’t know if I had done enough but a final total of the points revealed 76 80 win for the clowns, the massive amount of points he lost to no prisoners and my last turn dashes into his deployment lines had just squeaked me over the line.
It was so very close and had been another nail biter right to the end, Ashley was another great guy to play against and we both agreed Necrons need some work but not Harlequins they are just fine.
Some would say that was a moral victory for Necrons against an overpowered broken faction, well to those people I say “ I don’t care, cos Harlequins”
So I finished on 3 wins one loss and a draw played some great people and finished 25th and came second to Luke in our little group who finished a massively respectable 10th in a very strong field.
Bring on the next Dice and Bolter outing and get me round of Maleceptors* barkeep
*hideous stomach turning cocktail that has to be drunken in front of a strangled puppy.
Written by Lee Ashley, photos by Paul Williamson
Today (Sunday 12th June) saw some of the committee spending a chilled Sunday morning sorting through the scenery and boxes the club has a sorting it out a little. We’ve set boxes up of scenery plus tablecloths and cloth holders with the intention to make everyone’s lives a little easier on a Thursday night.
There are now 5 boxes setup for table top games, plus an RPG box as well. There is enough scenery in each box for a big 6×4 40k game or two smaller Necromunda/ Kill Team games. When it comes to you setting up a table just pop down stairs, pick a box and away you go. Then at the end of the night put it all away and pop the box back downstairs.
This stops it being left to a couple of people at the end of the night to have to put everything away and also keeps the club a little more organised. We will still be purchasing terrain where needed. A big thank you to those who have kindly lent us terrain ad of course when you require this back we will rejog the boxes and order more as required. Just shout.
Please note: There is to be no swapping of terrain between boxes.
A big thank you to Paul, Dave and Mike for helping me go through these today. We hope to get some taller buildings down the line and have a 2nd set of the latest Kill Team scenery to come once built. We have some terrain that needs painting so if anyone feels like assisting with this please shout (we can cover some paint costs).
Last night (2/6/22) was a wondrously busy evening at the club with around 22 people playing games. Upstairs was full of 40K players battling it out as well as Malifaux & Necromunda on the side but it was downstairs in the dungeon that is where it mattered last night.
Downstairs we had two RPG games going on. One was Mikes newbie D&D group who run once a month playing The Sunless Citadel. Goblins were slain and critical hits were rolled. Mike always runs great games and the whole group get fully into role playing.
It was the 2nd group however which must take note. Since the start we’ve wanted to bring in some younger members to the club. These chaps are under Richards supervision initially and are learning and enjoying running their own D&D campaign.
We welcome James, Jordan, Charlie, Tom and Danny to the club who will be playing once a month initially. I also want to give a big thank you to Richard as well for setting this up for the lads ensuring we are legally covered in all aspects.
It’s so important to bring in new young blood, show them the fun that rolling dice brings and as they progress we can bring in new kids to the fold to enjoy rolling dice in which ever game they initially choose to learn.
We hope they all enjoyed the evening and look forward to the future of Dice and Bolter.
AGM info will follow on soon.
After being shut for two weeks due to the venue needing the building we reopened to a busy night. We had Warhammer 40K tournament games going on with big wins all round. We had Necromunda fighting on the table and a range of board games being played. Finally downstairs D&D stepped forth as dice were rolled and creatures slain. Great night!
Paul has started his 40k ladder league which is to be held over the coming year with participants expected to get in one game a month. The rules for this are as follows:
- GW competitive rules to be used Inc paint scores
- No regiments of renown
- Ladder will be scored on cumulative points scored.
- You can change army/lists at any time before your game.
- 1 game per month with results reported to myself ( this can be played at the club/home or any other suitable location) & I will post opponents/results and the ladder at the start of every month.
Results to be given to Paul in the form of private message as soon as you’ve played your game. They need to be in by the last day of the month at the latest. Failure to play your game will result in a no score for BOTH players so get those dice rolling.
The 1st round to be played during April is as follows:
Tom Kapel vs Lee Howard
Samuel Pett vs Paul Williamson
Good luck one and all.
We have sorted our a supplier for D&B hoodies. If you fancy one they will be £25. Just let Ian know your size and colour required and pay in advance.
At the start of January 2022 7 Dice & Bolter members set out on a tough challenge to loose weight and get a in better shape. Lock down in particular had taken its toll on many of us and the ponds had piled on. Loosing weight is hard alone, but with a little support it gets that little bit easier, which is what the group Reduce Podgy Guts was all about.
We started with a total weight loss between the 7 of us as a total of 300lbs (21 stone) which is a huge number but one I knew we would eventually achieve. Each person also chose treats (plastic crack) that they could purchase for themselves when they hit 25%, 60% and their overall target. However I also included a group target with the first being 25% and with that we show off our efforts.
So with that I proudly type that as a group of 7 we have lost over 25% of our target or a total of 5.3 stone. All this within 7 weeks of starting. Amazing work by all 7 of us involved. The support and weight loss ideas that have been passed around has been amazing and the support on people when they loose a lot or not at all is humbling. A big well done to all of you and here’s to 50%.
A big thanks to Richard Preston for my first foray into Role Play Fantasy 👏
The ‘Night of Blood’ proved to be, well, bloody…
Our motley crew of travellers banded together in what could best be described as a loose coalition of necessity, and came through largely intact if not entirely unscathed.
Man of the match goes to Gunter the villager, who despite his taciturn and somewhat unforgiving nature, and propensity to wander off and do what the hell he liked, proved to be pretty useful in a tight spot…
In contrast the supposed warrior in our midst seemed all too willing to start fights, but utterly incapable of finishing them, although this was somewhat compensated for by the herbalist who was pretty handy with a bag of oregano and a pairing knife, and our resident rat catcher, or at least his faithful hound, who overcame more than one foe single handed (pawed)…
My alter ego Ernst Schmidt, thief, swindler and all round rogue, managed to ‘almost’ develop a conscience and, while never missing an opportunity to leg it or pilfer the odd corpse, where his own survival happily coincided with the need to help his companions, also got stuck in and acquitted himself well. I have a feeling Ersnt and the gang will surface again in a tavern near you…
By Matt Brazier
Following notification today that a member of the club who attended last nights session has tested positive for Covid, the Committee advises that all members who attended last nights session should follow the latest Government guidance (link below), carry out Lateral Flow Tests for the next 7 days, and take appropriate action if anyone tests positive.
In light of this issue, the Committee has also decided to cancel next Thursdays meeting (23rd December).
While a tough decision, we think it is the right decision, to protect our members from any further risk of infection and the need to self-isolate over the Christmas break, when we will all want to spend time with friends and family.
We will however be back in action from 30th December. When we do return, can all our members make themselves aware of and adhere to the latest Government Guidance, and safety measures.
In addition to the Government measures, we ask all members to take the following ‘additional steps’ to safeguard the club and it’s members:
If you have been in contact with anyone who has tested positive for Covid, we would ask that you have negative lateral flow tests or PCR tests for ‘a minimum’ of 7 days and do not attend the club for 10 days. In this way we can further ensure that we minimise the risk from Covid, which will allow the club can continue to run for everyone and protect our families, friends and work colleagues.
The Committee will continue to review the situation and latest guidance and keep members updated. If you have any questions or concerns, please let us know.