We are having a starter session for Warhammer Underworlds for those who are tempted and may of never tried or just want a refresher this Thursday, February 9th at the club. So what is it? … put simply a tactical board game with miniatures that plays like a cross over of Warhammer and Magic the Gathering. Why would you want to try this odd little game however… well here are a few reasons that I feel it is one of the greatest games Games Workshop have created (one that I don’t play anywhere near enough of myself).
The models in the Underworld sets contain some of the best models GW has ever produced. Each warband all fits to a theme yet every model is its own little character with special moves all of its own that matches the model at hand. The warbands are also of differing sizes with some being three huge models and others up to 7 weak but quick fighters. Just look at some of the warbands below:
Now we know being a wargamer can be expensive. We are prepared for this and for this reason when we get into a game we want to ensure that the game is right for us before going all in on the game. Luckily if someone else has one of the starter sets then to jump in costs as little as £20 9depending on where you get your set from and which range it is). The most currently at Games Workshop is £26. This gets you your warband and all the cards you need to get going with that set. For £40 you can get the starter set which has all the dice, boards, token’s and two warbands. This is all you need to play for two people which I think is very fair. Now don’t get me wrong, it is one of those games that once you start buying for you cant stop.. but that’s a choice.
Warhammer Underworlds has a selection of game modes so everyone at any ability can enjoy the game. There’s Rivals where you just pick a warband and play with the pre-built deck of cards which comes in the set. There’s Nemesis which allows you to create a deck mixed from other decks to try and outwit your opponent (essentially competitive play). This uses cards within a specific date range, a bit like Magic the Gathering. Finally there’s Relic which allows you to use any cards you wish to build a deck. At the club we will be paying Rivals to make it easy for all to get into.
So here’s the great thing about about Underworlds is its easy and quick to play. You both take turns as players so your always in the game. There’s a set number of turns a round and a set number of rounds per game which means a game lasts around 30 minutes. This means you can get loads of games in a night, or if there’s a few of you swap opponent’s. The nature of the game which gives you objectives to score points off which can be changed depending on what’s going on means that a game can go in any direction. You can even win a game after you’ve lost all of your warband if you’ve played it well and scored highly.
So if any of this has tempted you then give it a go this week then pop up on the usual facebook post that you want to join in and away we go. You don’t need anything, there is more than enough sets to give you a trial game. I hope to play a lot more often going forwards myself and maybe have a regular Underworlds night at the club.
On Sunday 22nd January Rhys Findlay-Robinson and Will Thwaites represented Dice & Bolter a “Element Legends: Warhammer Underworlds”, a 31-person Underworlds tournament hosted by Element Games in Stockport. We got to meet some lovely, very talented players who used a large variety of warbands, many of which were painted to an exceptional quality.
A massive thank you to Jamie Eden for organising the tournament, Element Games for hosting, Rhys’ brother Dan for top banter and all our opponents for excellent games.
The tournament really stoked our passion for Underworlds and especially the Nemesis format, which is a fantastic way for players to add the creativity of deckbuilding to the game in a wallet-friendly way. However, the beginner friendly Rivals format is still a very fun way to learn the rules and flow of the game, while giving players a highly thematic experience unique to each warband.
We would love to teach anyone who is interested in giving it a go! Dice & Bolter has 2 copies of the Starter Set, so there is no financial commitment for anyone who is interested. Just give us a shout and we’ll show you how to play, using the noble Storm of Celestus and spectral Drepur’s Wraithcreepers warbands.
Here were our results for anyone who is interested:
Rhys (playing The Starblood Stalkers with Daring Delvers):
Game 1: Win 16-12 vs. Gorechosen of Dromm (don’t worry Paul, we found out they are actually really good!) Game 2: Loss 24-8 vs. Hedkrakka’s Madmob, a surprisingly powerful warband Game 3: Loss 10-7 vs. Grinkrak’s Looncourt, a close battle against the newest warband. Game 4: Win 17-11 vs. The Starblood Stalkers (Mirror Match!) Game 5: Loss 15-8 vs. Hexbaine’s Hunters, a great bloodbath to end the day
Overall rank: 24th
Will (playing Hrothgorn’s Mantrappers with Tooth and Claw):
Game 1: Win 16-7 vs. Grinkrak’s Looncourt, lots of fun smashing some Gitz! Game 2: Win 12-3 vs. Drepur’s Wraithcreepers, who are the ghosts in the starter set. This opponent ended up getting 3rd place overall, losing only to Will, so anyone who may be worried that the starter set is just “entry level” shouldn’t be! Game 3: Loss 18-3 vs. Hedkrakka’s Madmob, the same player who beat Rhys. He was incredibly good. Game 4: Loss 13-7 vs. Gnarlspirit Pack, arguably the best warband in the game right now. All the cards needed to build a top tier Nemesis deck can be found in the Gnarlwood starter set. Game 5: Win 15-8 vs. Hexbaine’s Hunters, easily the tensest but most exhilarating game all day.
Overall rank: 10th
All told, it was a really great day. Apologies for the lack of photos, we were really invested in the games! Again, please feel free to ask either of us for a tutorial.
Thursday September 29th saw the first birthday celebrations of our beloved Dice and Bolter tabletop gaming club. It doesn’t feel that long ago since we set the club up but here we are and what a fun evening it was. We had cake, a raffle and a best painted competition.
After a great speech from our chairman Matt, we jumped straight into our best painting competition. This was voted for by Mike, Grace, Ian and Will from Kendals Games Workshop.
The winners were:
Cake was cut and the raffle took place. This was a free raffle for every person who had been to the club in September. Impressively this was 44 tickets which is a great number of individual visitors to the club over September. The prizes were mixed with the star prize being a jar of beef paste!
Finally we treated the committee members to a pair of dice thanking them for all their support during the first year of the club.
The evening itself was full and bustling with Warhammer 40K, Horus Heresy, board games. Two RPG games and a huge 8 player fight to the death Necromunda game.
The Necromunda game was a few months in the making with 8 players fighting it out to the death in an arena setup by Ben and Matt. This was awesome to see and great fun to play in. Campaigns are so much fun and we hope to have more happening next year.
So a great night was had. We now move onto year two and really want to move forward and give more opportunities for people to roll dice. We thank everyone who has been to the club in our first year and helped us grow. Thank you.
It’s hard to imagine just over a year ago a few ideas and thoughts would create what has become an amazingly busy and vibrant community of gamers. With this in mind we want to celebrate the fact so September is going to be a birthday month, all leading to Thursday 29th September.
So what’s going on-
Raffle– we are having a free raffle! Everyone that comes to the club in September (and has been to the club during the 1st year) will get a ticket (just one no matter how many times you come so no one can win more than once). On the 29th we will do a draw.
Best PaintedCompetition– yup in a good old fashioned miniature based club way we are having a best painted mini award for a single miniature in the following categories:
*** Best 40K mini
*** Best RPG mini
*** Best Skirmish/ Board Game mini
Rules are simple… you must of painted it yourself. The painting will be judged by a selection of committee members (to be decided). Just bring it along to any Thursday in September to be photographed with the results on 29th September.
Year One Video– I’ll be putting together a year one video on where we started and where we’ve got too. Hopefully ready for the 29th too.
Year Two plans– we hope to put together plans and ideas for the coming year of events and trips so people can start planning.
So some fun coming your way. If you have any other ideas then let a committee member know. Thank you to everyone that’s got us here.
Five intrepid Dice and Bolter members had all signed up to the Newcastle GT (18th and 19th June 2022) and after months of studying the meta, tweaking army lists and ripping arms of models (thanks GW) we ready to take on the best.
Two filthy meta chasers Luke and Lee with Nids and Harlequins, two plucky contenders Ed and Ethan with Space Wolves and Knights and Paul making up the numbers with the mighty Crons.
After travelling several hours and a couple of hundred miles, my first opponent would be……… Paul Williamson from just down the road in Morcambe, there was a lot of talk the night before about how I would easily crush him and it would be no contest, well I wasn’t falling for that reverse psychology, so I awoke at 4 30 am to study his list and decipher the cold mechanical workings of his logic circuits.
Game one Paul. In Abandoned Sanctuaries
Paul is a metaphorical and literal giant of the game and he had gone against conventional wisdom and taken a Ctan shard of the Void Dragon, his other trick was a 6 inch pre game move but due to mission rules this was un-available. Facing Quins with Necrons is like fighting with one hand behind your back, Paul now had no hands and I was kicking him in the shins for lols.
Paul stuck with his tried and tested formula of throwing everything forwards bar his Heavy Destroyers, he kept the Ctan hidden first round and tried to do as much damage as possible with his Destroyers before trying to get in combat. Unfortunately with minus 1 to hit across most of my units and re rolls on my invuns, he managed very little damage. In combat is where Dark Harlequins excel and even when you kill them, they tweak your nose and fight on death. It was a massive up hill battle for Paul and not committing the Ctan first turn give me more chance to concentrate on crippling the rest of his army. I had talked before the game about a strat where I could fight and then jump back in a transport, I managed to set this up for the first time ever against Paul all I had to do was make a 6 inch charge with a re-roll……..failed.
During this weekend I had high hopes for my mega tooled Troupemaster and super Killy Solitaire, I had ran the math on the Troupemaster and he was capable of taking down a flyrant on his own. So in the second turn I had used him to wipe out his Warlord and consolidate into some lowly scarabs, I would kill them easily and then dance about in his deployment, alas no, he tripped on the hem of his clown dressing gown and disappeared under an avalanche of scuttling clicking metal bugs.
Pauls final gambit was his super attacky ophidian destroyers which he deep struck and charged in, again a combination of -1 to hit 4++ and fighting on death meant I could weather this melee onslaught and push them back from my lines.
A win for the clowns 94 24 It was a great first game and always a pleasure to play Paul, as the pairings went up I started to think about how I would tell the wife, I would be home very late Sunday after getting to the final…..
Game two – Johnathan Tyranids Data Scy Salvage
This event had players that were the best in the world at their faction and several from the top ten( Ed would play most of them this weekend) Johnathan was from a club where he practiced with Manni Cheema( talk to Ed) and he was taking a horde of Leviathan Tyranids warriors, this would be tough.
This mission uses sticky objectives so once you tag one you can leave it, on reflection I picked the wrong secondary’s in stranglehold and Deadly performance, but if I could wear down his big blobs with massed Shuriken and use my Flyrant killing Troupemaster I may have a chance.
Turn one he claimed a lot of objectives and moved a unit of warriors close to an objective near my deployment zone, I concentrated a lot of firepower into the unit and sent the Troupemaster and Solitaire to kill one of his flyrants. Unfortunately leviathan Synapse have a version of trans human coupled with a minus one damage strat meant that even after two turns of withering Shuriken fire, they were sticking around.
Meanwhile the Troupemaster was duelling with the flyrant unfortunately his big flappy clown shoes slipped on some alien ichor and he only managed to do 4 wounds, he was then ripped apart by the maw claws of Thyrax.
It was turn 3 and I was losing badly in the war of attrition, I had killed a lot of his stuff but with one or two warriors surviving and sticky objectives the game was only heading one way.
By turn 4 I was virtually out of dancing clowns so it was a simple matter for him to complete warp ritual and max out on all his primary’s.
Loss 21 94
I had tasted the sweet rarified air of the top table and been sent back to where I belonged, It was a bad match up for me, my list loves to face elite forces and mid size power armour types, I struggle against hordes as I lack the troops for board control, next up Ghaz and bazillion Orks……….
Game Three – Ryans Orks – mission – Conversion
Secondary’s are a massive part of making a list work and most of the time I knew what to take. In this game I made a fatal error of taking Psychic interrogation even though he had a psycher, the problem being the low cast on a 4 so even if you get it off it can be easily denied. An error I would come to regret.
Ryan had first turn and sent his first wave of orks in, he claimed a lot of objectives and scored stranglehold but did very little damage to me, my first turn and the Shuriken spoke, Orks were cut down by the bucketload and I sent my solitaire 23 inches across the board to delete 10 truck boys, this would swing the objective back to me.
The Solitaire in fluff is a one man killing machine, he is cursed to lose his soul to Slannesh so fights with supernatural strength and speed, in the game he has 10 attacks once per game, hits on 2s, Str6 minus 3 ap and has a 3 up invun, with lucky dice rerolls, he is death incarnate.
The Solitaire pirouetted into the Orks, flashing out and making death an operatic art form for the ages, the Orks looked at each other shrugged kicked him to death.
Yes this murderous Tyrant killer had felled three boys and was beaten to a pulp by 7 Orks in return.
Meanwhile my shadowseer tried to do a Psychic interrogation which was denied not a great first turn.
As the turns progressed Ryan did very little damage to me and I kept on cutting down his laughing Orks it was a bloodbath but he was beating me on Primary’s. On turn 4 his lack of troops was starting to tell and I finally started to score big, by turn 5 he was down to Ghaz and the score was close, I tried my last psychic interrogation and rolled a double one, I was out of cp so had to accept it.
We finished the game and the score was 81 81, wow it was a great game. The enduring image is Ghaz stood atop a mound of broken Orks, smashed Clowns and several gun boats pouring fire into him “ cmon is that all you pointy eared gits have’
Some would say that is a moral victory to the Orks, well those people can shut the hell up.
Finished 1 1 1 it had been an emotional day.
After a good nights sleep I was determined to improve my position it was still all to play for, I mean who wouldn’t want the coveted position of best Dice and Bolter player at a North east competition 2022 award.
Game 4 -James Adeptus Custodes -mission -Tear down their icons
Now we are talking, an army smaller then mine and with only 5 objectives, I was certainly in a good position to win this one. So secondary’s were stranglehold and even though he had a Psycher, I hadn’t learned my lesson and took psychic interrogation.
Meanwhile pre battle the Troupmaster took the solitaire to one side and had a quite word in his death mask “ Listen mate, you have to buck your ideas up, you came dancing in here Mr Billy big bollocks and you have let the lads down, Iam not angry just disappointed, so lets get the tap shoes on, wipe that Ork blood of your dressing gown and lets see what you can do, against theses 7 foot tall golden monsters okay?”
James had some terrifying killy units with a mixture of halberd custards and shooting custards backed up by 2 units of three bikes with melta missiles and Trajan Valoris.
We deployed and I won fist turn, I looked across the battle field……..nothing, every single unit hidden away, yes these genetic killers from the dark age of technology were hiding behind walls and waiting for the pretty elves in dresses to dance to them. ( to be fair I would have done the same)
I jumped out on objectives and the Solitaire after his pep talk blitzed a mighty 23 inches across the board towards some gun and sword custards. I did a psychic interrogation which periled( never taking this again) and the solitaire charged in.
At this point it was where some of the hideous close combat strats come into play, I played Oblivion’s caress a phase field generator that lets you reach into the victims chest and crush his internal organs, it ignores invulnerable saves. Coupled with 10 attacks and damage 2 he absolutely minced them, in return he avoided all hits, his 3++ holding against everything.
James had to make a play with his custards so countered in the middle with his blade Champion and sent out a couple of units of guards to take back objectives, some good saves on my part meant that I lost very little.
Turn two and I pressed my advantage sending in a clown boat to back up the solitaire and falling back from combat with other units meaning I could shoot and charge back in. It was beginning to dawn on James that normal rules of 40k don’t apply to Harlequins, leave combat and shoot yep, leave combat and charge yep, advance and charge yep, fight when they die yep, I have developed a phrase that cover all this “cos Harlequins”
The solitaire and backup clowns continue to wreak havoc in combat and I am whittling down his other units with massed Shuriken fire.
James commits Trajan to the middle in a last ditch attempt to wrestle back control and sends three bikes after the Solitaire, the bikes unload all their tank busting missiles into the dancing freak, when the dust settles he flicks a speck of his shoulder, remains un-wounded and gives them a “come get me punks” gesture. Combat and the Solitaire takes some damage but brings down a couple of bikes, he is unstoppable.
My turn 3 and I line up some firepower on the middle, now Trajan Valoris is an absolute tank, with amazing defence and a lot of wounds but even he would struggle to survive against 8 Shuriken cannons 2 prismatic laser cannons and two haywire cannons plus charges from fight on death clowns , the mighty Imperium champion is laid low.
The game was winding up and it was clear James was going to run out of troops to contest objectives he made a last ditch attempt with three more bikes but all he could do was finally kill the Solitaire.
We finished the game and the Clowns had triumphed 90 to 43, James was great to play against but I had the perfect counter to his list.
Some would say it was a moral victory for the Custards for killing the Solitaire, well those people can shut the hell up.
Game 5 – Ashley with Necrons – Tide of Conviction
Ashley had the exact opposite of what I had just played and had a massive Necron horde and everything was objective secured. I knew I would fall behind on objectives to start with but had to hope I could just hang in and kill enough to start claiming towards the end. His List was very similar to Pauls but instead of a Ctan he had more troops, destroyers and wraiths.
Now an odd thing had happened this weekend, I discovered a new rule in 40k apparently there is this thing called AP and it effects your armour save, all weekend people kept say this weapon is ap -3 or 5 or 7, well I don’t care “ cos Harlequins”
Anyway Ashley had first turn and he advanced his wraiths right into my face for a turn one charge he held back some destroyers but jumped on nearly every objective, like Paul he tried to use his Heavy destroyers to snipe my boats but again no re rolls, minus 1 to hit and 4++ re rollable saves meant not much got through( cos Harlequins)
His wraiths had managed to charge my troupmaster and got him down to one wound but his return attacks were devastating and a counter charge from some clowns ignoring invun saves( cos Harlequins) knocked them all off
His second turn was a second wave of Destroyers and the lord entering the battle and he agin tied up a lot of my units and prevented me from scoring he also managed to nail a boat with the heavy destroyers and the resulting technicolour fireball killed three clowns.
My response was to blow three of the heavy destroyers away and charge into his deployment with my bikes, I also moved up my big unit of clowns in the middle( 9 men) and activated Prismatic blur, now theses fragile little fellas were -1 to hit in combat, -1 to wound from the shadow seer, had a 6+ feel no pain from the shadow seer, a 3++ save and fight on death ”cos Harlequins”
Into this rainbow blender of death Ashley sent in 450 points of his army and he got me down to one clown and he lost everything, at the same time the Solitaire was taking on the Necron lord and was not quite as effective but was still doing a great job.
I had taken behind enemy lines so was starting to put units behind him, because of the massive loss of his units I was also starting to score primary points, on his turn 5 he made a play to charge my boats and deny me more points but charging that amount of guns is dangerous and overwatch took out his last Skorpek destroyer.
On my last turn I jumped on as many objectives as possible and gunned down the last of his troops, I honestly didn’t know if I had done enough but a final total of the points revealed 76 80 win for the clowns, the massive amount of points he lost to no prisoners and my last turn dashes into his deployment lines had just squeaked me over the line.
It was so very close and had been another nail biter right to the end, Ashley was another great guy to play against and we both agreed Necrons need some work but not Harlequins they are just fine.
Some would say that was a moral victory for Necrons against an overpowered broken faction, well to those people I say “ I don’t care, cos Harlequins”
So I finished on 3 wins one loss and a draw played some great people and finished 25th and came second to Luke in our little group who finished a massively respectable 10th in a very strong field.
Bring on the next Dice and Bolter outing and get me round of Maleceptors* barkeep
*hideous stomach turning cocktail that has to be drunken in front of a strangled puppy.
Today (Sunday 12th June) saw some of the committee spending a chilled Sunday morning sorting through the scenery and boxes the club has a sorting it out a little. We’ve set boxes up of scenery plus tablecloths and cloth holders with the intention to make everyone’s lives a little easier on a Thursday night.
There are now 5 boxes setup for table top games, plus an RPG box as well. There is enough scenery in each box for a big 6×4 40k game or two smaller Necromunda/ Kill Team games. When it comes to you setting up a table just pop down stairs, pick a box and away you go. Then at the end of the night put it all away and pop the box back downstairs.
This stops it being left to a couple of people at the end of the night to have to put everything away and also keeps the club a little more organised. We will still be purchasing terrain where needed. A big thank you to those who have kindly lent us terrain ad of course when you require this back we will rejog the boxes and order more as required. Just shout.
Please note: There is to be no swapping of terrain between boxes.
A big thank you to Paul, Dave and Mike for helping me go through these today. We hope to get some taller buildings down the line and have a 2nd set of the latest Kill Team scenery to come once built. We have some terrain that needs painting so if anyone feels like assisting with this please shout (we can cover some paint costs).
Last night (2/6/22) was a wondrously busy evening at the club with around 22 people playing games. Upstairs was full of 40K players battling it out as well as Malifaux & Necromunda on the side but it was downstairs in the dungeon that is where it mattered last night.
Downstairs we had two RPG games going on. One was Mikes newbie D&D group who run once a month playing The Sunless Citadel. Goblins were slain and critical hits were rolled. Mike always runs great games and the whole group get fully into role playing.
It was the 2nd group however which must take note. Since the start we’ve wanted to bring in some younger members to the club. These chaps are under Richards supervision initially and are learning and enjoying running their own D&D campaign.
We welcome James, Jordan, Charlie, Tom and Danny to the club who will be playing once a month initially. I also want to give a big thank you to Richard as well for setting this up for the lads ensuring we are legally covered in all aspects.
It’s so important to bring in new young blood, show them the fun that rolling dice brings and as they progress we can bring in new kids to the fold to enjoy rolling dice in which ever game they initially choose to learn.
We hope they all enjoyed the evening and look forward to the future of Dice and Bolter.
After being shut for two weeks due to the venue needing the building we reopened to a busy night. We had Warhammer 40K tournament games going on with big wins all round. We had Necromunda fighting on the table and a range of board games being played. Finally downstairs D&D stepped forth as dice were rolled and creatures slain. Great night!